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No other game by FromSoftware has this, and Sekiro is all the better for it. This was an incredible thing to add to the game as the bosses in Sekiro are some of the best designed in the Soulsborne franchise. This did not affect progression in the game, and players could only challenge bosses that they had defeated once before. Sekiro: Shadows Die Twice has a mode in which previously defeated bosses could be fought again. The details of this mechanic will surely be up to the modders themselves, and fans will just have to wait and see what they come up with.
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If the Convergence mod team is able to successfully design something similar to this, it will definitely pay dividends. The world-building for the game is very good, and there are numerous warring factions that provide a great overview of the lore of the land. The number of covenants that the player can join in Elden Ring are quite limited. This adds a ton more flavor to Dark Souls 3, and with multiplayer being shut down for the foreseeable future, this gives players more incentive to try out covenants. The team has made covenants tie directly into the gameplay that they had set up. There was not much use for these factions besides multiplayer, but the Convergence mod for Dark Souls 3 added a whole different level to them.
![ash and shadows mod ash and shadows mod](https://media.moddb.com/images/games/1/71/70586/HighresScreenshot00018.png)
This was only useful in multiplayer as it gave people bonus rewards when invading or taking part in jolly cooperation. The Dark Souls series had a dedicated covenant system.
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